#include "stdafx.h"
/*
#ifndef _PhysicsWorld_h_
#define _PhysicsWorld_h_

//#include "PhysicsEngine.h"
#include <Physics\Dynamics\World\hkpWorld.h>
#include <Physics\Dynamics\World\hkpWorldCinfo.h>
#include <Physics/Collide/Dispatch/hkpAgentRegisterUtil.h>	
#include <Physics\Dynamics\Entity\hkpEntity.h>

class PhysicsWorld {
public:
	PhysicsWorld();
	~PhysicsWorld();
	void update(float deltaTime);
	void setupWorld();
	void addEntity(hkpEntity* entity);
private:
	hkpWorld* m_havokWorld;
};

#endif //_PhysicsWorld_h_
*/